http://jurnal-fkip-uim.ac.id/index.php/alena/issue/feedALENA : Journal of Elementary Education2026-01-01T10:53:49+00:00Dr. Wahyullah Alannasir, S.Pd., MPdwahyullah69@gmail.comOpen Journal Systems<p>ALENA : Journal of Elementary Education is a journal published by the Elementary School Teacher Education Study Program, Faculty of Teacher Training and Education, Makassar Islamic University. This journal aims to publish and disseminate the results of research and studies on education. Articles published in journals are the result of research or thinking in the field of education carried out by researchers, teachers and educational practitioners. This journal is published regularly twice a year, namely January and July.</p> <p> </p>http://jurnal-fkip-uim.ac.id/index.php/alena/article/view/594Implementation of Game Based Learning Model With Communication Oriented Method In Improving The Learning Outcomes of Students With Special Needs in grade IV of SD inpres Tamalanrea 6, Makassar city2025-08-19T10:40:47+00:00Miftahul Hazizahmiftahul1625@gmail.comSyarifah Nur Fajrinsyarifahnurfajrin@uim-makassar.ac.idMusbaing Musbaingmusbaing.dty@uim-makassar.ac.id<p><em>This research was conducted from May 19 to June 21, 2025 at SD Inpres Tamalanrea 6 Makassar City by combining the Game Based Learning model and Communication Oriented method to train students' focus, speaking courage and social interaction. This research was applied to students with special needs who were in class IV The results show that the application of the GBL model combined with the Communication Oriented method is able to create a more active, enjoyable, and communicative learning atmosphere. ADHD students who previously experienced difficulty focusing began to show increased participation in learning activities, courage to communicate with teachers and peers, and the ability to complete assignments through educational games designed by teachers. However, the implementation of this model faces challenges in the form of limited resources, a lack of Special Assistant Teachers (GPK), a lack of adequate learning media, and less than optimal collaboration between teachers and parents. These findings indicate that the GBL model with a Communication Oriented approach is effective in improving the learning outcomes of students with special needs while creating a more supportive and </em><em>inclusive learning environment.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Miftahul Hazizah, Syarifah Nur Fajrin, Musbaing Musbainghttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/606The Influence Of Learning Environment, Facilities And Parents’ Social Status On The Learning Outcomes Of Fifth-Grade Elementary School Students2025-08-19T10:40:04+00:00Dyah Ayudyahayuamartika@gmail.comMulyadi Mulyadimulyadi.dty@uim-makassar.ac.idIra Irvianairairviana.dty@uim-makassar.ac.id<p><em>This study aims to analyze the influence of the learning environment, learning facilities, and parents' social status on the learning outcomes of fifth-grade students at SDI Tangalla, particularly in Indonesian language subjects. The research is driven by the low student achievement, with only about 60% reaching the Minimum Mastery Criteria (KKM). A quantitative approach was employed using surveys and regression analysis. Data were collected through questionnaires, documentation, and observation of a sample of 60 students. The results indicate that all three independent variables—learning environment, learning facilities, and parents’ social status—have a significant simultaneous and partial influence on students’ academic performance. A supportive learning environment, adequate educational facilities, and higher socio-economic status of parents are positively correlated with improved learning outcomes. This study provides valuable insights for developing educational strategies that consider environmental, infrastructural, and socio-economic factors of students.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Dyah Ayu, Mulyadi Mulyadi, Ira Irvianahttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/620Digital Comic Media Development Mappalili Culture in Essays Student Narrative2025-09-21T10:35:17+00:00Nuriska Nuriskanuriskameliana2003@gmail.comKhaerun Nisa'a Tasyibu Nisa'a Tasyibu ica@matappa.ac.idFirdha Razakfirdha@matappa.ac.id<p><em>Problems in learning narrative essays in elementary schools are often related to the lack of contextual and interesting learning media. This research aims to develop Mappalili Culture-Based Digital Comic Media that is valid, practical, and effective. This study uses the Research and Development (R&D) method with ADDIE design involving 13 students in grade V of SD Negeri 1 Labakkang (5 males and 8 females). The instruments used included expert validation sheets, digital comic media, activity implementation sheets, student and teacher response questionnaires, and learning outcome tests. The results of the study show that digital comic media is in the category of valid, practicality is considered positive, effectiveness is proven through high learning outcomes, excellent implementation of student activities, and positive student and teacher responses. Thus, this media has been successfully developed with an ethnomathematical approach that can integrate the local culture of Bugis Makassar through the Mappalili tradition in learning narrative essays.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Nuriska Nuriska, Khaerun Nisa'a Tasyibu Nisa'a Tasyibu , Firdha Razakhttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/621The Effect Of Handwriting And Typing On Students’ Writing Skills2025-09-21T10:36:57+00:00Siska Siskasskhrwt6@gmail.comKhaerun Nisa'a Tasyibu ica@matappa.ac.idFirdha Razakfirdha@matappa.ac.id<p><em>The advent of the digital age has brought about a shift from handwriting to typing using digital devices. This change has raised concerns about its impact on writing skills. This study aims to analyze the effect of handwriting and typing on students' writing skills. A quantitative pre-experimental research method was used, involving two writing groups (handwriting and typing). Data were collected through writing skill tests and observation sheets, then analyzed using normality tests, homogeneity tests, and t-tests (independent sample t-tests). The results showed that handwriting had an effect on writing skills with an average score of 82.55, while typing also had an effect with an average score of 70.14. These findings indicate that handwriting has a greater influence than typing on writing skills. Students who write by hand produce more structured writing in terms of idea organization, grammar, spelling, and punctuation. Meanwhile, typing helps with writing speed, but is lacking in terms of idea processing and writing structure.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Siska Siska, Khaerun Nisa'a Tasyibu , Firdha Razakhttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/627Strengthening Global Diversity Character P5 Through The Sociodrama Method Of South Sulawesi Folktales2025-09-24T00:21:10+00:00Arni Arniarnhy2277@gmail.comKhaerun Nisa'a Tasyibu ica@matappa.ac.idFirdha Razakfirdha@matappa.ac.id<p><em>Observations in October 2024 at SDN 8 Pulau Laiya showed that fifth-grade students had difficulty recognizing local cultural identity, tended to imitate irrelevant social media content, and did not understand their own regional culture and stories. They were also less able to explore and appreciate cultural diversity in Pangkep, knowing only their own culture, and showed a tendency to compare and be less accepting of other cultures and beliefs. Stereotypes and ridicule of cultural differences, especially between the Bugis and Makassar tribes, still occur frequently. Participation in joint decision-making is also low, with students tending to be passive and follow the opinions of class leaders or teachers. The values of inclusiveness and social justice are not yet well established. This study aims to apply the *sociodrama* method based on local folklore as a learning strategy to instill the values of global diversity. The approach used is descriptive qualitative with data collection techniques through observation, questionnaires, and interviews. The results show an increase in character traits such as tolerance, empathy, cooperation, and social awareness. Narratives have also proven effective in instilling the values of the Pancasila Student Profile, including responsibility, communication skills, problem solving, and fair leadership.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Arni Arni, Khaerun Nisa'a Tasyibu , Firdha Razakhttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/629Development Of Comic Media For Arts And Culture Based On Local Wisdom2025-09-26T10:58:15+00:00A. Nasywa Fairuz Zahirahandinasywa.fz@gmail.comKhaerun Nisa'a Tayibu ica@matappa.ac.idFirdha Razakfirdha@matappa.ac.id<p><em>The limited introduction of local culture, especially the culture of Pangkep Regency to elementary school students, which is in line with the impact of the development of the era and technology, should encourage teachers to develop media that can help students recognize their area. The purpose of this study was to determine the characteristics of the Misteri Peti Warisan Bugis comic media and to describe the process of developing the Misteri Peti Warisan Bugis comic for students based on the stages of the ADDIE development model. The type of research is Research and Development (R&D) with a descriptive-quantitative approach. Data were obtained through observation sheets, questionnaires, and learning outcome tests, then analyzed with validity and reliability tests. The results showed that the Misteri Peti Warisan Bugis comic media has characteristics that attract the attention of teachers and students, help in learning, include local wisdom of Pangkep Regency, and produce new understanding in students, in addition, the procedure for developing the Misteri Peti Warisan Bugis comic media with the ADDIE model through the stages of analysis, design, development, implementation, and evaluation obtained a category that is feasible or valid, reliable, practical and effective.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 A. Nasywa Fairuz Zahirah, Khaerun Nisa'a Tayibu , Firdha Razakhttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/631The Effect Of The Problem Based Learning Model With The Inquiry Method On The Mathematical Problem Solving Ability Of Grade V Students2025-09-29T10:33:27+00:00Amelia Hardiwaameliahardiwa09@icloud.comSupriadi Supriadisupriadi.dty@uim-makassar.ac.idErwin Nurdiansyaherwinnurdiansyah.dty@uim-makassar.ac.id<p class="TableParagraph" style="margin-left: 26.15pt; text-align: justify;"><em><span lang="EN-US" style="color: #1f2023;">This study conducted on May 19, 2025, aims to determine the effect of using the Problem-Based Learning model with the Inquiry method on students mathematical problem-solving abilities. Lack of interest, difficulty understanding the material and students unwillingness to ask questions caused 29.16% of students to have daily mathematics test scores below the minimum passing grade. This study used a quantitative approach with a pre-experimental method (one group pre-test and post-test design), purposive sampling technique, and instruments in the form of observation sheets, tests, and documentation. The results showed that the application of the Problem-Based Learning Model with the Inquiry Method succeeded in creating an active, collaborative, and student-centered learning atmosphere, thereby motivating students to engage in real-world problem solving. The test results showed a significant increase in the average post-test score of students to 88.83 compared to the pre-test score of 69.33. These results prove that the collaboration of these two approaches is very effective in optimizing students conceptual understanding and critical thinking skills at the elementary education level.</span></em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Amelia Hardiwa, Supriadi Supriadi, Erwin Nurdiansyahhttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/649The Effect Of Local Wisdom-Based Project Learning Model On Character And Outcomes Of grade iv students2025-10-18T08:48:12+00:00Sartika Sartika sartika0212@gmail.comMulyadi Mulyadimulyadi.dty@uim-makassar.ac.idErwin Nurdiansyaherwinnurdiansyah.dty@uim-makassar.ac.id<p><em>Study This aim For know the influence of learning models project based wisdom local to character and results Study Mathematics student class IV of State Elementary School 80 Kuri Lompo. In general specific, research This examine: 1) influence partial learning model to character students, 2) influence partial to results Study Mathematics, and 3) influence simultaneous to character and results Study Mathematics. Research use approach quantitative with type survey. A sample of 23 students taken total sampling. Data collected through observation, tests, questionnaires, and documentation, then analyzed using validity and reliability tests, as well as analysis statistics descriptive and inferential (t-test, regression, F-test, and coefficient determination) with SPSS assistance. Research results show implementation of Project Based Learning (PjBL) based on wisdom local implemented with good and impactful positive. Learning model This increase activeness, collaboration, independence, and character positive student like not quite enough answer, work equality, honesty, discipline, and independence. In addition, PjBL proven effective increase understanding draft number count, with an average value increase from 76.39 to 87.26 and the percentage completeness increase from 65% to 87%. Analysis inferential show influence significant this model to character and results Study in a way partial and simultaneous, affirming effectiveness PjBL based wisdom local in increase performance academic and character student.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Sartika Sartika , Mulyadi Mulyadi, Erwin Nurdiansyahhttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/656Influence Of Project Based Learning Models Comics On Student Characters Pancasila Class V Students2025-10-18T08:50:45+00:00Musdalifah Alimusdalifahali190202@gmail.comSupriadi Supriadisupriadi.dty@uim-makassar.ac.idErwin Nurdiansyaherwinnurdiansyah.dty@uim-makassar.ac.id<p><em>This research is driven by the urgent need for innovative learning strategies in elementary schools to improve students' Pancasila character, especially in the context of science development with the aim of testing the effectiveness of the comic-based Project-Based Learning (PjBL) model in improving students' Pancasila character in elementary schools. This model was chosen because it is able to combine contextual project activities with visual media that attracts students' interest. This study uses a quantitative approach with a one-group pretest-posttest design, involving 30 fifth-grade students at SDN 127 Inpres Moncongloe as subjects. The instruments used include observation, tests, interviews, and documentation. The pretest results showed an average student character score of 53.95, while in the posttest it increased to 80.20. In addition, the level of teacher and student activity during the implementation of this model exceeded 90%, indicating a high level of engagement. Inferential statistical analysis using a t-test showed a significant difference between the conditions before and after the implementation of the learning model. This finding indicates that the comic-based PjBL model is not only effective in improving academic understanding but also in instilling character values ??such as mutual cooperation, independence, and creativity. This study recommends the use of comics as an engaging and educational alternative learning medium to strengthen PPKn learning at the elementary level. </em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Musdalifah Ali, Supriadi Supriadi, Erwin Nurdiansyahhttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/657The Effect Of The Jigsaw Cooperative Learning Model Assisted By Wordwall Media On Motivation And Science Learning Outcomes In Fourth-Grade 2025-10-18T08:53:04+00:00Farah Fathiyah Ramadhani Sultanfarahfathiyah8@gmail.comSri Hastatihastati1802@gmail.comErwin Nurdiansyaherwinnurdiansyah.dty@uim-makassar.ac.id<p><em>Low motivation and learning outcomes of students in Natural and Social Sciences (IPAS) remain a major problem in elementary school learning. The learning process, which tends to be one-way and does not actively involve students, causes a decline in participation and enthusiasm for learning. Based on this, this study aims to determine the effect of applying the Jigsaw cooperative learning model assisted by Wordwall media on the motivation and learning outcomes of fourth-grade students. This study used a one-group pretest-posttest design with 26 students as subjects. The research instruments included observation sheets of teacher and student activities, learning motivation questionnaires, and learning outcome tests. The data were analyzed using validity, reliability, normality, and paired sample t-test. The results showed that the application of the Jigsaw cooperative learning model assisted by Wordwall media could significantly improve student motivation and learning outcomes. Students showed higher motivation categories and increased average learning outcome scores after the application of this model. Thus, the Jigsaw learning model assisted by Wordwall proved to be effective in improving student motivation and learning outcomes in IPAS subjects.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Farah Fathiyah Ramadhani Sultan, Sri Hastati, Erwin Nurdiansyahhttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/659A Implementation Of Teams Games Tournament Assisted By Educandy To Improve Learning Activities 2025-10-24T20:55:45+00:00Muhammad Aqsa Azzikramuhammadaqsa026@gmail.comA. Zam Immawan Alamzam@matappa.ac.idMuh. Rahmatahmat@matappa.ac.id<p><em>The problem that student learning activities are low is caused by the use of learning models and media that are not relevant to class needs. This study aimed to analyze the results of implementing the Teams Games Tournament (TGT) learning model, assisted by Educandy educational games, in enhancing student learning activity. This research was a classroom action research involving 24 fifth-grade students from SDN 11/22 Gentung as research subjects. Data collection techniques in this study utilized observation sheets for teacher activity implementation and student learning activity. The data analysis technique for this research was descriptive-qualitative. The research results indicated an increase in student learning activity, which was evident in Cycle I observations with an average of 64% (categorized as less active), and subsequently increased in Cycle II with an average of 88% (categorized as active).</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Muhammad Aqsa Azzikra, A. Zam Immawan Alam, Muh. Rahmathttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/666The Effect Of The Numbered Heads Together (Nht) Project-Based Cooperative Learning Model On The Interests And Mathematics Learning Outcomes Of Grade Iv Students2025-11-14T10:25:15+00:00Syalsa Nabila Nurdinsalsanabila4789@gmail.comWahyullah Alannasirwahyullah69@gmail.comJusmaniar Jusmaniarjusmaniar.dty@uim-makassar.ac.id<p><em>Mathematics learning in elementary schools often faces challenges in the form of low student interest and learning outcomes. This occurs because the learning process still tends to be one-way, so that students are less actively involved and less motivated in understanding concepts. This condition requires teachers to implement more innovative, interactive, and student-centered learning models to increase their involvement and understanding. Based on these problems, this study was conducted to determine the effect of the project-based Numbered Heads Together (NHT) cooperative learning model on the interest and learning outcomes of fourth-grade students at MI An-Nashar Timor-Timur, Makassar City. The study used an experimental method with a One Group Pretest-Posttest design involving 20 students as a sample. Research data were obtained through learning outcome tests, learning interest scores, and teacher and student observation sheets. All data were analyzed using normality tests, homogeneity tests, and hypothesis testing through ANOVA. The results showed that the application of the project-based NHT model was able to increase student interest in learning from the low category to the high category, as well as improve learning outcomes from the very low category during the pretest to the high category in the posttest. Teacher and student activity also experienced a significant increase. Statistical tests showed a significance value <0.05, indicating that the project-based NHT model had a positive and significant impact on mathematics interest and learning outcomes. Therefore, this study concluded that the project-based Numbered Heads Together (NHT) model is effective in improving the quality of mathematics learning in elementary schools.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Syalsa Nabila Nurdin, Wahyullah Alannasir, Jusmaniar Jusmaniarhttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/682The Effect Of The Problem Based Learning-Based Role Playing Learning Model On Interest And Student Learning Motivation Class V SDN2025-11-15T22:19:06+00:00Subhan Prasetiosubhanprasetio713@gmail.comWahyullah Alannasirwahyullah69@gmail.comAndi Bessa Marda bessemarda260243@gmail.com<p><em>This research is motivated by the low learning interest and motivation of students at SDN 14 Masalima, as indicated by their limited participation in learning activities, passive behavior, and low enthusiasm toward classroom tasks. These conditions are influenced by learning fatigue, difficulties in understanding the material, and the use of conventional teaching methods that have not been able to activate students optimally. Therefore, an innovative learning model that is interactive, contextual, and capable of increasing student engagement is required. The Role Playing model combined with Problem Based Learning (PBL) is considered effective because it provides direct learning experiences through role assignments while encouraging students to solve real problems. This study aims to determine the effect of the Role Playing learning model based on PBL on the learning interest and motivation of fifth-grade students at SDN 14 Masalima. The research employed a quantitative method with a one-group pretest–posttest design involving 24 students as the research sample. Data were collected through learning interest and motivation questionnaires as well as observation sheets during the learning process. The results show that the implementation of the Role Playing model based on PBL has a significant effect on increasing students’ learning interest and motivation. Students became more active, enthusiastic, and demonstrated greater engagement throughout the learning activities. Therefore, this model is a viable alternative to improve the quality of teaching and learning processes in elementary schools.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Subhan Prasetio, Wahyullah Alannasir, Andi Bessa Marda http://jurnal-fkip-uim.ac.id/index.php/alena/article/view/709The Effect Of Experimental Methods And Instructional Learning Models On Creativity And Learning Outcomes Thematic For Grade V Students2025-12-01T06:24:19+00:00Andi Indah Angraeniandiindahangraeni@gmail.comMulyadi Mulyadimulyadi.dty@uim-makassar.ac.idErwin Nurdiansyaherwinnurdiansyah.dty@uim-makassar.ac.id<p><em>The development of thematic learning requires teachers to apply approaches that can develop creativity while improving student learning outcomes. One approach that is considered relevant is the experimental method combined with the constructive learning model, because both emphasize meaningful learning activities and direct experience. Based on this background, this study aims to describe the application of the influence of the experimental method and the constructive learning model on the creativity and thematic learning outcomes of fifth-grade students at SDN 80 Kuri Lompo. This study uses a quantitative approach through a quasi-experimental Nonequivalent Control Group Design. The research sample consisted of 25 students selected using a purposive sampling technique. Data were collected through observation, questionnaires, tests, and documentation, then analyzed using normality tests, homogeneity, T-Test, and Mann-Whitney U Test. Learning success was measured through the implementation of learning and an increase in learning outcomes of at least 75% according to the Minimum Completion Minimum (KKM). The results showed that the average initial ability of students was 72.4 with 56% completeness. After the application of the experimental method and constructive learning, the average learning outcome increased to 86 with 88% classical completeness. Statistical tests showed a significant difference between the experimental and control groups (p = 0.002 < 0.05), so it can be concluded that the constructivism-based experimental method is more effective than conventional learning in improving student creativity and learning outcomes.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Andi Indah Angraeni, Mulyadi Mulyadi, Erwin Nurdiansyahhttp://jurnal-fkip-uim.ac.id/index.php/alena/article/view/710The Effect Of The Problem-Based Learning Model With The Picture And Picture Approach Based On Flashcard Media On Literacy Ability And Thematic Learning Outcomes Of Fifth Grade Students2025-12-01T06:25:52+00:00Rida Warda Tamingridawarda90@gmail.comMusbaing Musbaingmusbaingdty@uim-makassar.ac.idAshabul Taufikashabultaufik@uim-makassar.ac.id<p><em>Learning is the core of education. The effectiveness of the learning process is greatly determined by the strategies applied. Therefore, this study aims to examine the effect of the PBL (Problem Based Learning) model integrated with the Picture and Picture approach using Flashcard media on the literacy skills and thematic learning outcomes of fifth-grade students at SD Inpres Tamalanrea III Makassar. This research experimental and involved a total of 21 fifth-grade students. Data collection techniques included observation of student and teacher activities, documentation, as well as pre-tests and post-tests. Quantitative data analysis revealed two important findings. First, the implementation of PBL using the Picture and Picture approach based on Flashcards showed an effect on students' literacy skills. This is evidenced by an increase in the average score (from 57.14 to 89.14) and the hypothesis results with Sig. = 0.000. Second, this model also shows an influence on students' thematic learning outcomes, as evidenced by the increase in the average score (from 60.19 to 88.24) with the same hypothesis test result, namely Sig. = 0.000. Overall, this strategy has been proven effective in overcoming learning fatigue and enhancing students' active participation, which is key to improving literacy skills and learning outcomes.</em></p>2026-01-01T00:00:00+00:00Copyright (c) 2026 Rida Warda Taming, Musbaing Musbaing, Ashabul Taufik