Pengaruh Model Pembelajaran Project Based Learning Melalui Media Permainan Ular Tangga Terhadap Literasi Dan Numerasi Siswa Kelas IV SDN 108 Moncongloe Kabupaten Maros
DOI:
https://doi.org/10.59638/teknos.v3i2.715Abstract
This study aims to determine the effect of the Project Based Learning (PjBL) learning model through the snakes and ladders game media on the literacy and numeracy skills of fourth-grade students of SDN 108 Moncongloe. This type of research is a quasi-experimental study with a Nonequivalent Control Group Design. The study population was all fourth-grade students of SDN 108 Moncongloe in the 2024/2025 academic year, with class IVA as the experimental class and class IVB as the control class. The instruments used were literacy and numeracy tests given at the pretest and posttest stages. Data were analyzed using the Shapiro-Wilk normality test, the homogeneity of variance test, and hypothesis testing with the Manova test. The results showed that there was a significant difference between the literacy and numeracy results of experimental class students taught using the PjBL model through the snakes and ladders game with control class students taught using the conventional model. This is evidenced by the significance value (p <0.05). Thus, it can be concluded that the Project-Based Learning model through the Snakes and Ladders game has a positive effect on improving the literacy and numeracy skills of fourth-grade students at SDN 108 Moncongloe.
Keywords: Project-Based Learning, Snakes and Ladders, literacy, numeracy
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Copyright (c) 2025 Anita Sari, Musbaing, Indra Farman

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